Faction: Savages

History

The “savages” are not a people but a category of “other peoples”. Deemed savages due to their naturalistic and seemingly unsophisticated lifestyles. They are a mix of races, origins, beliefs, and cultures. They have suffered the avarice and callousness of both the Qualinesti Dominion and The Empire of Janus. They have known subjugation, rebellion, and freedom. What they lack in cohesiveness they have in a fierce belief in independence. They largely strive to commune with nature and draw power through their druidic and animistic beliefs.

Races: Illuskan (human); Chondathan (human); Wood Elf; Halfling; Half-Elves; Half-Orc

Boons 

Path of the Shifter

Example#1: Beasthide: - Your countenance becomes more bestial and your Constitution score increases by 1. Shifting Feature. While shifting, you gain a +1 bonus to AC.

Example#2: Cliffwalk: - Your cliffwalk heritage grants you the agility of a mountain goat. Shifting Feature. While shifting, you gain a climb speed of 30 feet.

Path of the Warden

Example#1: Warden’s Grasp: Spectral vines clutch at a foe that has attacked your ally, impeding your enemy’s movement.

Example#2: Burst of Earth’s Fury: You slam your weapon into the ground, causing the earth to toss and churn as if from an earthquake.

Shaman

Example#1: Totems and Call Spirit Companion: Your soul reaches out to your spirit friend, which faithfully appears at your side. Effect: You conjure your spirit companion in an unoccupied square in the burst. The spirit lasts until you fall unconscious or until you dismiss it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When you take a move action, you can also move the spirit a number of squares equal to your speed. The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals damage to the spirit equal to 10 + one-half your level or higher, the spirit disappears, and you take damage equal to 5 + one-half your level. Otherwise, the spirit is unaffected by the attack.