Races
D&D is Racist... and our races are different!
I am making it much more racist but inclusive! I also made some racial changes because it mattered to me. You should be aware of the changes if you’re thinking about characters already. Your racial variants matter! Choose well!
There are additional differences and divisions between races within factions; more information on that HERE.
FACTION: TSAESCI CONSORTIUM
DWARF (as per the player handbook)
Recommend Merchant or Guild Artisan Background with specialized goods
Hill Dwarf
Mountain Dwarf
Duergar (not playable)
FACTION: TSAESCI CONSORTIUM
High Elf / Eladrian
(not playable but may change after some deaths and quests)
FACTION: QUALINESTI DOMINION
Sun Elf
Hill Dwarf
Mountain Dwarf
Duergar (not playable)
FACTION: TSAESCI CONSORTIUM
ELF
See Ecology of Faye & Elves for history and Courts
(not playable but may change after some deaths and quests)
FACTION: QUALINESTI DOMINION
Sun Elf
Wood Elf
1 feat + Gain 1 Druid Cantrip
Ability Score Increase: Your Wisdom score increases by 1
Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.
Fleet of Foot: Your base walking speed increases to 35 feet.
Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Fleet of Foot: Your base walking speed increases to 35 feet.
Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
FACTION: SAVAGES
Wood Elf - Fall
Wood Elf - Spring
Drow
Not playable but may change after some deaths and quests
DRAGONBORN (as per the player handbook)
Gain: Advantage on rolls trying to influence other Draconic beings.You may choose new subraces and clans.
FACTION: KANZA OR UNALIGNED
- Claw Dragonborn
Ability Score Increase: Your Strength and Constitution score each increase by 1.
Claws: Your hands grow sharp claws, which can deal damage.
Draconic Feature: Draconic Ferocity - Scale Dragonborn
Ability Score Increase: Your Constitution score increases by 2.
Scales: The scales over your body serves as a natural armor, which has defensive benefits.
Draconic Feature: Draconic Fortitude - Tail Dragonborn
Ability Score Increase: Your Strength and Dexterity score each increase by 1.
Tail: Your long, scaly tail provides an extra balance as well as combat maneuvers.
Draconic Feature: Balanced Proportion
HUMAN (Variant Humans as per the player handbook)
No subraces you may choose clans and factions.
Gain: Advantage on rolls trying to influence other humans
Ability Score Increase: Two different ability scores of your choice
Skills: You gain proficiency in one skill of your choice
Feat: You gain one feat of your choice (already gave that to you, no 2nd feat)
Your subrace has an effect on your political alignment!
EMPIRE OF JANUS: Tethyrian; Mulan; Damaran
EMPIRE OF KANZA: Turami; Rashemi; Chultian
Ability Score Increase: Two different ability scores of your choice
Skills: You gain proficiency in one skill of your choice
Feat: You gain one feat of your choice (already gave that to you, no 2nd feat)
Your subrace has an effect on your political alignment!
EMPIRE OF JANUS: Tethyrian; Mulan; Damaran
EMPIRE OF KANZA: Turami; Rashemi; Chultian
SAVAGES: Illuksan; Chondathan
TSAESCI: Shou
TIEFLING (as per the player handbook)
Gain: Advantage on rolls trying to influence other Tieflings.Ability Score Increase: Your Charisma score increases by 2.
Languages: You can speak, read, and write Common.
FACTION: KANZA OR UNALIGNED
This variant introduces new subraces for the tieflings. Each subrace offers traits in addition to the ones notes above. The race presented in the Player Handbook is essentially the infernal tiefling subrace listed below (Demon); the standard Ability Score Increase and Infernal Legacy traits also apply to tieflings connected to Asmodeus (Devil).
Demon
- Aboleth
Speed: You have swimming speed of 30 feet.
Amphibious: You can breathe both air and water.
Unfathomable Minds: You have resistance to psychic damage.
Telepathy: You can telepathically speak to a creature you can see within 10 feet of you.
Languages: You can speak Deep Speech. - Balor
Ability Score Increase: Your Strength score increases by 1.
Tiefling Weapon Training: You have proficiency with the shortsword and whip.
Bonus action: Fire Aura & Flaming Retribution
Languages: You can speak, read, and write Abyssal. - Bone
Ability Score Increase. Your Strength score increases by 1.
Hellish Resistance: You have resistance to cold damage.
Skeletal Claws: Your hands grow sharp, skeletal claws, which can be used as a weapon
Skeletal Tail: Your tail is now skeletal, with protruded spines and tightly stretched skin, that can be use as a weapon.
Languages: You can speak, read, and write Infernal. - Ice
Ability Score Increase: Your Constitution score increases by 1.
Hellish Fortitude: You have resistance against cold damage from non-magical sources,
and you do not suffer the effects of extreme cold.
Bonus action: Freezing Touch.
Hellish Frost: When you finish a short rest or long rest, you can touch one melee weapon
or up to three pieces of ammunition to coat with your cold, infernal magic.
Languages: You can speak, read, and write Infernal. - Infernal
Ability Score Increase: Your Intelligence score increases by 1.
Hellish Resistance: You have resistance to fire damage.
Infernal Legacy: You know the Thaumaturgy cantrip (and more at higher levels). - Marilith Ability Score Increase: Your Dexterity score increases by 1.
- Nalfeshnee
Ability Score Increase: Your Intelligence score increases by 1.
Naturally Deceptive: You gain proficiency in the Deception skill.
Abyssal Resistance: You have resistance to lightning damage.
Bonus action: Weird Nimbus
Languages. You can speak, read, and write Abyssal. - Opal
Ability Score Increase: Your Wisdom score increases by 1.
Celestial Inclination: Whenever you make a Charisma check when interacting with
celestials, your proficiency bonus is doubled if it applies to the check.
Celestial Magic: You know the Thaumaturgy cantrip (and more at higher levels).
Languages. You can speak, read, and write Celestial. - Rakshasa
Ability Score Increase. Your Intelligence score increases by 1.
Limited Magic Resistance: Advantage on saving throws against cantrips and 1st-level spells
Bonus action: Haunting Strike
Languages. You can speak, read, and write Infernal.
Blade-Sharp Senses: You gain a +5 bonus to your passive Wisdom (Perception) score.
Tiefling Weapon Training: You have proficiency with the dagger, longsword, and
shortsword.
Bonus action: Abyssal Riposte
Languages: You can speak, read, and write Abyssal.
Devil
- Asmodeus
(As per the Player Handbook) - Baalzebul
Ability Score Increase: Your Charisma score increases by 2, and Intelligence increases by 1.
Legacy of Maladomini: You know the Thaumaturgy cantrip (and more at higher levels). - Dispater
Ability Score Increase: Your Charisma score increases by 2, and Dexterity increases by 1.
Legacy of Dis: You know the Thaumaturgy cantrip (and more at higher levels). - Fierna
Ability Score Increase: Your Charisma score increases by 2, and Wisdom increases by 1.
Legacy of Phlegethos: You know the Friends cantrip (and more at higher levels). - Glasya
Ability Score Increase: Your Charisma score increases by 2, and Dexterity increases by 1.
Legacy of Malbolge: You know the Minor Illusion cantrip (and more at higher levels). - Levistus
Ability Score Increase: Your Charisma score increases by 2, and Constitution increases by 1.
Legacy of Stygia: You know the Ray of Frost cantrip (and more at higher levels). - Mammon
Ability Score Increase: Your Charisma score increases by 2, and Intelligence increases by 1.
Legacy of Minauros: You know the Mage Hand cantrip (and more at higher levels). - Mephistopheles
Ability Score Increase: Your Charisma score increases by 2, and Intelligence increases by 1.
Legacy of Cania: You know the Mage Hand cantrip (and more at higher levels). - Zariel
Ability Score Increase: Your Charisma score increases by 2, and Strength increases by 1.
Legacy of Dis: You know the Thaumaturgy cantrip (and more at higher levels).
Major Factions:
Your faction alignment grants you access to specialized goods, trade, jobs, better prices and various kinds of magic. Tables (TBD) it will have an impact on interacting with the world in general. You will be able to interact with other factions but it will be harder and they may be hostile. You will have to decide what it means to you as a player interacting with other players of another faction.
Qualinesti Dominion
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Empire of Kanza
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Empire of Janus
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“Savages”
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Tsaesci Consortium
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High Elves
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Turami (human)
Rashemi (human)
Dragonborn
Sun Elves
Half-Elf
Tiefling
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Tethyrian (human)
Romulus (human)
Damaran (human)
Turami (human)
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Illuskan (human)
Chondathan (human)
Wood Elf
Halfling
Half-Elf
Half-Orc
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Dwarves
Shou (human)
Half-Elf
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